Sleeping Dogs
PLAY Magazine UK|July 2024
The PS3 era’s most underrated sandbox
Sleeping Dogs

You can’t overstate just how formidably open-world games dominated PS3. In addition to iconic Rockstar sandboxes GTA IV and Red Dead Redemption, we got to enjoy a breathtaking mix of competitors and copycats. There were the Batman romps of Arkham Asylum, the island escapades of Just Cause 2, and the compendium of carnage called Saints Row: The Third. Often lost in discussions of that heavyweight mix is the most underrated of them all: Sleeping Dogs.

That this Hong-Kong-based brawler even became a contender is surprising given the development hell it endured. Initially conceived in 2008 as a sequel to cop sim True Crime: New York City, it would take four years, a name change, and a switch of publishing rights – from Activision Blizzard to Square Enix – before Sleeping Dogs finally made it to console. And while True Crime had been a cult favourite, its spiritual successor surpassed it in every way.

Central to its success was its leading man; Wei Shen is an undercover officer with a dubious history, which plays a role not just in the story but in how you tackle the case you’re on (initially, to bring down the Sun On Yee triad). Despite being a man of the law, you’re given free rein to commit crimes, with a heat meter denoting your current wanted level. XP comes in three flavours: Police, Face, and Triad, with the latter rewarding you for bad behaviour, and neatly subverting the usual crime-related procedural-drama tropes.

هذه القصة مأخوذة من طبعة July 2024 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة July 2024 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

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