We’ll be honest, dear reader – if you’d approached us on 1 January 2023 and asked us to place a bet that the cult Dreamcast favourite Cosmic Smash would get a VR revival before the year was out, we’d have advised you to spend your money on magic beans. Although we’re converts to the VR cause and we’re certainly very fond of Sega’s futuristic cross between squash and Breakout, we’d never once imagined combining the two. Yet it’s the kind of idea that makes perfect sense once it’s presented to you, melding the simple appeal of the original with the physicality that makes games like Wii Sports and Beat Saber so much fun.
But who would dare to revive a Japan-only Dreamcast game for PlayStation VR2? Enter Jorg Tittel, a multi-talented individual whose work spans plays, films, videogames and more. Jorg has been a major Sega fan since the mid-Eighties, and wrote for gaming publications including the US Official Dreamcast Magazine to help pay for his studies. “When the Dreamcast was no more, I picked up an issue of Famitsu, and there was a screenshot of a fucking cool-looking game, and it said DC in the article – I don’t read Japanese very well but I knew it was Dreamcast. I had to know what it was, and I imported a copy and I fell in love.” That game was Cosmic Smash, and Jorg has acquired the licence to produce the game from Sega via his new publishing outfit Rapid Eye Movers.
هذه القصة مأخوذة من طبعة Issue 245 من Retro Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة Issue 245 من Retro Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
EVERCADE EXPANDS
We go hands-on with Blaze’s upcoming releases
Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
ULTIMATE GUIDE TARGET:RENEGADE
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
Donkey Kong
ABRIDGED TOO FAR?
THE SPECTRUM
IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH