INSIDE THE Nintendo ENTERTAINMENT SYSTEM
Retro Gamer|Issue 248
FOR MANY PLAYERS, NINTENDO’S 8-BIT HARDWARE WAS THE DEFINING CONSOLE OF ITS GENERATION. WE SPEAK TO NES DEVELOPMENT VETERANS ABOUT DEVELOPING THE GAMES MILLIONS GREW UP WITH, AND FIND OUT HOW A NEW GENERATION OF CODERS DEVELOP FOR THE SYSTEM TODAY
NICK THORPE
INSIDE THE Nintendo ENTERTAINMENT SYSTEM

The Nintendo Entertainment System, and its Japanese counterpart the Famicom, need no introduction – if you’re reading this magazine, you’ll know that the 8-bit hardware catapulted Nintendo to a position of global leadership in the videogame business, and hosted the first iterations of countless classic series. Though marketing played an important role in this commercial and cultural success, it wouldn’t have been possible without the hardware. After all, the ColecoVision and the Atari 5200 were less than a year old when the Famicom launched in Japan in 1983, and the 3DO and Atari Jaguar were on the market by the time developers finally abandoned the NES in 1994. A machine simply can’t stay relevant for that long without hardware that’s flexible enough and capable enough to keep up with the changing tastes of gamers. But the NES wasn’t just a titan of its time – plenty of developers are creating new games for the hardware, pushing it harder than ever with modern development tools.

هذه القصة مأخوذة من طبعة Issue 248 من Retro Gamer.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة Issue 248 من Retro Gamer.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

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