The idea of Mickey Mania started with a game called Mickey’s Birthday Party, which was going to be an epic, story-driven adventure centred around a journey through the key adventures of the famous cartoon mouse. It was the pet project of then 22-year-old David Jaffe of Sony Imagesoft (who would go on to make brilliant games like Twisted Metal and God Of War). Basically, a simplified version of Kingdom Hearts before there was a Kingdom Hearts.
Disney liked the idea, and Sony Imagesoft took the concept to the British development team Traveller’s Tales, led by Jon Burton and Andy Ingram, who had already proven their ability to create technically impressive platformers in a short span of time, with games such as Leander (1991, also known as The Legend Of Galahad) and Puggsy (1993). They quickly developed several demo levels that impressed Disney executives. However, David’s ambitious plans had to be scaled back considerably due to the target platform, as Jon confirms to us, “The original pitch for the game to Disney actually came from Dave Jaffe at Sony Imagesoft, but a lot changed during development. When we first met with Sony to discuss the design, the two designers they had (Dave Jaffe and Mike Giam) had ideas that just weren’t possible on the Mega Drive hardware. Being English and sarcastic, I probably shot down their ideas fairly brutally. In any case, one of them left the room in tears. I still feel bad about that!”
هذه القصة مأخوذة من طبعة Issue 263 من Retro Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة Issue 263 من Retro Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
EVERCADE EXPANDS
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Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
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THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
Donkey Kong
ABRIDGED TOO FAR?
THE SPECTRUM
IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH