After starting out as a photographer, Bertrand Benoit changed course 15 years ago towards the realm of 3D art. Combining a passion for photorealism with architectural visualisation skills and a creative mind, he has become prolific at producing breathtakingly beautiful artwork. We got up close with one of the world's most accomplished artists to learn more.
How did you get into creating 3D art in the first place?
Being trained as a photographer, I remember being stunned when seeing the first photorealistic images rendered on a home computer and thinking about what it would mean if I could photograph stuff that didn’t need to exist. It must have been around 2007 or 2008. For me, at the time, it was a life-changing thought of the kind that people are now experiencing with AIgenerated art. I got my feet wet in Blender and quickly gravitated to 3ds Max, where I’ve been at home ever since.
You're prolific in the amount of work you're able to create. What is it that drives you?
It's really an organic need. All the stuff I show publicly is personal work, so I'm not selling any of it as such. I do sell some of my models, but that just goes towards paying for my software licences. The motivation is really in the doing. My mother is a painter and she often talks about the need to paint as being like the need to breathe. That's how I experience it. I have a busy life with a lot of commitments I don't necessarily have much influence on, and when I've been away from the computer for a while, sitting down and modelling, and letting my mind drift is an enormous release.
Who has influenced your art the most, and why?
هذه القصة مأخوذة من طبعة August 2023 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2023 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
Xencelabs Pen Display 16
It has been pitched to sit between Xencelabs’ large Pen Display 24 and the traditional Pen Tablet Medium.
SET AN ATMOSPHERE WITH DARK FANTASY CONCEPT ARTWORK
Video game artist Kay Tang shares the process behind creating a grimly unnerving sacrificial scene from her personal universe