Is it possible to forget you've written an entire book? The premise of Alan Wake, on the surface, seems absurd. But I've started re-re-reviewing games for this column that I'd literally covered only months before, so perhaps it's feasible. Maybe I've already re-reviewed Alan Wake and this is actually a clever metacommentary (I have, but it was years ago, so it's fine).
That’s the level of cleverness that Alan Wake aspires to: the sort of cozy, self-referential attention to detail that makes you feel valued because you know the source material. It’s refreshing that the game makes zero effort to obscure its influences. The actual first words in the game are ‘Stephen King’. And episodes of Night Springs, a fictional anthology that’s a naked celebration of The Twilight Zone, play on TVs throughout the world. Alan Wake wants you to know that it loves the things you love.
هذه القصة مأخوذة من طبعة Holiday 2024 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة Holiday 2024 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios