When I first read the words "FPS with a rearview mirror", I figured it was just a neat trick: a game having some yuks with old rendering tricks like the mirrors in Deus Ex or Mario 64, with the real meat and potatoes of the shooter still having to carry the day.
Playing Hellscreen immediately put those thoughts to bedthis isn't a gimmick, it's the essential mechanic of this new retro shooter, while the game's twisty levels and unique progression prove that this mechanic isn't the only trick solo developer Jamie D has up his sleeve.
Hellscreen gives you a mini, lower-res screen in the upper quadrant of your view at all times. Left click fires forward, while right click fires backwards and does quadruple damage while you're in motion. This encouraged me to primarily play in 'strafing runs', zooming past enemies while aiming behind as I went. It lends Hellscreen a rhythm all its own, and the game also makes some enemies and secrets only visible in the second screen.
هذه القصة مأخوذة من طبعة September 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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