It's the third mission of the game, and, if this was Homeworld 2, I'd be screwed. Right now, I only have access to recon ships and interceptors - basic fighters that, per Homeworld's rock, paper, scissors design, are weak against the bigger, meaner frigates. And I've been tasked with securing an area protected by two bigger, meaner frigates.
But I'm not playing Homeworld 2. I'm playing its successor, a game that Blackbird Interactive describes as being 20 years in the making. A game that takes concepts once considered back then, but dismissed because the technology of the day just wasn't up to the task. I'm playing Homeworld 3, a space RTS that's all about terrain.
Those frigates are guarding a small segment of a colossal, derelict ship, which acts as the battlespace for this mission. Blackbird is keen to point out that the environmental artistry that Homeworld is known for the grandeur of space, its asteroid fields and derelict ships, is no longer just part of the skybox. It's now an active part of each mission.
هذه القصة مأخوذة من طبعة December 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة December 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios