The fact that 2003’s Freelancer never got a sequel is one of the greatest travesties in PC gaming. Digital Anvil’s third-person space shooter plonked you into a galaxy with a linear storyline but enough freedom to trade and fight as it suited you. PC Gamer gave it 90%, calling it an “expertly crafted space adventure” and “one of the best examples of this genre we’ve ever seen”. Remember that.
Everspace 2 is not Freelancer. If anything, it’s better. It’s the same sort of third-person open worldish interplanetary adventure, Diablo in spaaaaaaace, an RPG in which you play a conglomeration of engines and lasers as much as its pilot, and a sequel to 2017’s Everspace. It’s different from its predecessor in one crucial way: the roguelike elements are gone. In Everspace, death was inevitable, baked into the game so that credits earned during a run could be used to buy perks and improve your character for the next one. Not so in Everspace 2, where death merely brings up the reload checkpoint screen and a chance to try again.
هذه القصة مأخوذة من طبعة July 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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