Prince of Persia meets Dragon Ball Z wasn’t the elevator pitch I expected when I visited Ubisoft’s Montpellier studio last month, but that’s exactly what I got. The team frequently cite anime—and their love for it—as the inspiration behind the exuberant visual style for the upcoming Prince of Persia: The Lost Crown.
You wouldn’t think it would work, but it does. The Lost Crown is still filled with gorgeous Persian architecture. Sprawling sandy columns and intricate statues adorn the small section I was given a hands-on with. But when I parry an enemy or unleash a super move, the landscapes are splattered by explosions of colour and animations that look like they’re straight out of Street Fighter or Dragon Ball FighterZ. Prince of Persia is back, and this time it’s brimming with style.
EMBRACE TRADITION
I know it’s not exactly the Prince of Persia fans have come to expect, especially with the hotly-anticipated Sands of Time remake currently drifting on the desert winds. I’d consider it no bad thing that it’s going for such a different feel, though. With the team behind Rayman Legends working on The Lost Crown for the last four years, the result is a gorgeous 2.5D sidescroller that hearkens back to Prince of Persia’s origins, plus all sorts of utterly devious puzzle platforming and some mighty satisfying execution.
هذه القصة مأخوذة من طبعة October 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة October 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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