SHOT DEAD
PC Gamer US Edition|May 2024
There are flashes of greatness in SUICIDE SQUAD: KILL THE JUSTICE LEAGUE
Morgan Park
SHOT DEAD

The Justice League was long dead when Rocksteady's quirky looter shooter finally clicked. I was 20 hours in, having just reached max level as Deadshot, discovering that Suicide Squad: Kill the Justice League's endgame hunt for Brainiac is no joke-I was ducking and rolling past walls of lasers and getting the most out of a legendary rifle that penetrates pesky armor. It was a blast because I was finally hitting difficult missions.

It took a long time (far too long) for Suicide Squad to show its hand, but once it did, I briefly became the Destiny player that I usually can't relate to eagerly replaying content I've done before, enamored by the possibility of ultra-rare rewards. The problem is that, at launch, Suicide Squad's endgame is a brief but delicious dessert, and to even get there you have to play a story mode that's not good.

Going into Suicide Squad as a fan of Rocksteady's Batman trilogy comes with unavoidable whiplash. You'll recognize the studio's unmatched eye for animation in the expressive movements of Task Force X and the silky transitions in and out of cutscenes, but this is Rocksteady's take on a completely different genre. The carefully curated utility belt of gadgets, puzzlebox dungeons and claustrophobic arenas of the Arkham era have made way for a wide-open, acrobatic shooter that takes place almost entirely outside and mostly in midair.

YOU'LL BELIEVE A SHARK CAN FLY

هذه القصة مأخوذة من طبعة May 2024 من PC Gamer US Edition.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة May 2024 من PC Gamer US Edition.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.