NEED TO KNOW
RELEASE Out now (Early Access)
DEVELOPER Endnight Games
PUBLISHER Newnight
LINK bit.ly/3memyRv
Stop me if you’ve heard this before: you’re stranded on a mysterious island… but you’re not alone. Usually that statement is meant to spark fear, but in Sons of the Forest it’s actually good news. The Early Access survival game has a killer feature: it comes packaged with a best friend.
I never played much of 2014’s The Forest – I like survival games, but I’m not a big fan of horror, and The Forest’s creepy cannibals and their deep, dark caves felt like a nightmare. “No thanks,” I thought the first time one clubbed me unconscious and dragged me into the pitch-blackness of their subterranean lair. I’ll stick with survival games where bears and wolves and stomach parasites are trying to kill me, rather than ones where weird, loin-cloth-wearing lunatics are trying to abduct me.
هذه القصة مأخوذة من طبعة June 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة June 2023 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios