Over 160 copies of Factorio, a base building game from four years ago, ran simultaneously on servers around the world to make history. Factorio’s first ‘God Factory’ was born through the efforts of a Discord server full of people who refuse to stop building.
The over 400 players behind Eternity Cluster, a project that had only existed for a month at the time, broke 1,000,000 science per minute (SPM) in February. Normal players of the factory-building automation game only need around 30 SPM to achieve the game’s ultimate goal: sending a rocket into space. But for the Factorio players who really get a thrill from efficient mass production—a drive that has kept the game relevant since its 2018 Steam early access launch—one rocket is not enough.
“The most difficult obstacle has been not burning out working on the project,” said Hornwitser, one of the organizers. Hornwitser spent all of February working on Clusterio, the Factorio mod holding all of this together. Without it, the God Factory wouldn’t exist.
“Factorio is a very well-optimized game and most players will never find themselves hitting the limits,” said GreatSymphonia, who’s contributed an actual physical server to the project. “We are.”
Factorio has a single, persistent villain that prevents normal megabases from reaching anything close to 1M SPM. The game has an updates per second (UPS) maximum that limits how many Factorio machines can run at once. Exceed the UPS limit and your SPM readings break because the game can’t handle more calculations. This isn’t a problem for normal players, but it’s a threat for megabase builders shooting for big numbers.
هذه القصة مأخوذة من طبعة July 2024 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2024 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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