For this material I started off with a really simple model, basically a distorted sphere, and to begin, I created and assigned a new material. First of all, we have to open the Node Editor panel and add: the Texture Coordinate input, two Image Textures, the default Voronoi Texture, two Subsurface Scattering BSDF shaders, two Mapping nodes, the Hue Saturation Value, the Mix Shader, and of course the Material Output.
Diese Geschichte stammt aus der October 2021-Ausgabe von 3D World UK.
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Diese Geschichte stammt aus der October 2021-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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