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SILENCE IS GORDON
Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
AS ABOVE SO BELOW
After 13 years, Remedy is ready to make the game of its dreams
LAIKA: AGED THROUGH BLOOD
This apocalypse is not for the birds
FOREVER SKIES
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
LORDS OF THE FALLEN
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
Final inning
The life and death of Blaseball, one of gaming's strangest experiments
Video gaze
Why has an assistive technology firm released a compilation of minigames?
Deal of the decade
Microsoft's Activision plan satisfies US courts and (most) third parties thanks to a series of ten-year concessions
TRIBAND GAMES
How the studio behind What The Golf? carved out a niche by defying expectations
THE CASE GOLDEN OF THE IDOL
How two Latvian brothers, seeking to build a better tower defence, instead reimagined the whodunnit
ROGUE LEADER
As Ubisoft makes its big Star Wars debut, Massive makes the bold decision to go small
Alternate Reality
Notes from videogaming’s borders
DISPATCHES SEPTEMBER
Dialogue Send your views, using 'Dialogue' as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Vision quest
Apple finally reveals its XR hardware as Meta scrambles to hail the arrival of a revised Quest
Shadow of the colossusS
With E3 struck off the calendar left of the biggest week in videre's?
TIMES & GALAXY
Robot journalists? A dystopian vision indeed
STRAY GODS: THE ROLEPLAYING MUSICAL
Making choices, awaking voices
SALTSEA CHRONICLES
All aboard for an ensemble adventure
BLASPHEMOUS 2
An expansive sequel embraces its inner Castlevania
COUNTER-STRIKE 2
Anyone seeking clues to the inscrutable Valve’s grand plan for Counter-Strike should look back at CS:GO’s release back in 2012.
COCOON
A beautiful puzzle adventure emerges from its chrysalis
The Case Of The Golden Idol
Color Gray Games’ detective adventure seemed an unlikely candidate for an expansion
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
ENDNIGHT GAMES
How The Forest gave a tiny studio an outsized success
THE MAKING OF TUNIC
A game made in the margins
AN AUDIENCE WITH... HENRIQUE OLIFIERS
The Bossa boss on selling off hits, doubling down on co-op, and reinventing the ZX Spectrum
SYNAPTIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
DEEP TROUBLES
The Chinese Room drills into a rich vein of '70s horror in terrifying firstperson chiller Still Wakes The Deep
Alternate Reality
Adrian Hon on the transformative leap of The Last Clockwinder
Trigger Happy
Steven Poole gets existential about the miracle of Humanity