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RESIDENT EVIL 4
Can Capcom’s revival find the sweet spot between nostalgia and novelty?
Sunday Gold
Timing is everything during a heist, but seldom as obviously as in Sunday Gold – a point-and-click crime caper that is technically a single 15–20-hour turn-based RPG encounter, played out in mansions, warehouses and laboratories across a near-future London.
The Case Of The Golden Idol
Any detective story worth its salt needs a good villain, and this clever, complex and exuberantly macabre tale from Latvian brothers Andrejs and Ernests delivers a veritable rogues’ gallery.
Return To Monkey Island
There is a COVID joke in Return To Monkey Island. This shouldn’t be surprising, given that the series has always given its pirates distinctly modern concerns – retirement, health inspections, adequately expressing the power of Loom’s 3D engine.
Metal: Hellsinger
The rhythm shooter was, perhaps, inevitable. After all, a sense of timing and the ability to predict what’s coming next serve you equally well whether you’re lining up a head in your crosshairs or strutting your stuff on a Dance Dance Revolution machine.
Steelrising
Developing a Soulslike poses a very particular challenge. FromSoftware’s output is the yardstick by which all others are measured, and the studio has a habit of putting greater distance between it and its peers.
Roadwarden
This engrossing fantasy RPG may be predominantly text-based, but one of its finest tricks is entirely visual. A large window dominates the centre of the screen, containing flavourful descriptions of the place you’re visiting or the people you’re conversing with, above the available actions or answers.
Splatoon 3
We open on a clear, blue sky – as vivid a hue as any with which you’ll ink your environment and opponents in Splatoon 3. In the wastes below, an Inkling shelters from the baking sun, shawled in a threadbare cloak, sporting mirrored shades and what appears to be some kind of breathing apparatus.
STUDIO PROFILE MILESTONE INTERACTIVE
How Italy’s long-running studio moved from arcade racer to sim specialist and back again
ΤΗΕ MAKING ΟF DEATHLOOP
How the time-loop shooter won over Bethesda, players – and its own developers
AN AUDIENCE WITH…LARS WINGEFORS
Embracer’s CEO explains the story behind the company’s explosive expansion
ΤΗΕ PRESERVATIONISTS
Digging through the archives with the people striving to safeguard videogame history
BLOOD MOON
Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol
DRAGON QUEST TREASURES
Will this spinoff prove to be a hidden gem?
MARS FIRST LOGISTICS
From Deliver Us Mars to Deliver On Mars
DELIVER US MARS
A pair of pickaxes raises the stakes in this expanded sequel
THE DARK PICTURES ANTHOLOGY: THE DEVIL IN ME
Supermassive turns to a notorious serial killer for its season finale
HUBRIS
A VR space adventure that's reaching for the stars
ΡΕΝΤΙΜΕΝΤ
Obsidian's medieval mystery is a trove of novel influences
SYSTEM SHOCK
Rebooting the '90s immersive sim with some hi-tech augmentations
Tokyo rising
Japan’s long-running expo returns with a renewed, outward-facing urgency
THE DIOFIELD CHRONICLE
Dioramas meet dire circumstances in this real-time strategy RPG
FOREVER AGO
A road trip down memory lane
MOONBREAKER
Subnautica's developer turns its hand to tabletop-inspired tactics
Small wonders
How the Tiny Teams festival gives solo devs and micro studios their moment in the sun
Power down
With an energy crisis looming, which games and features are the most costly?
BROKEN RULES
From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging
DEAD ISLAND 2
After almost a decade, Deep Silver's zombie sequel rises again
Going for gold
As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?
FLOCK
A model of herd composition