The most surprising fighting game of the year launches this spring
Ten years since Wii’s arrival, Nintendo has proved that motion controls and depth needn’t be mutually exclusive. It turns out the answer was staring – OK, smacking – us in the face all along: the fighting game is where austerity means strategy, where a sparse selection of inputs is able, in the right hands, to give rise to spectacular, deeply tactical action. So it is with Arms, Nintendo’s first new IP since Splatoon, and a game that puts a similarly silly, and effective, spin on established genre conventions.
The game is played with a Joy-Con in each hand, and puts two characters in a succession of enclosed 3D arenas. As is tradition, each fighter has a health bar, and a super meter that fills as they deal and take damage. You move by tilting the controllers; the left shoulder button performs a quick dash, and the right one a jump. Push a hand forwards and your character throws a punch with the appropriate arm; push both hands at the same time and you’ll attempt a grab; bring both hands together, as if offering up two fist bumps, and you’ll block incoming attacks. When your meter’s full, a tap of either trigger launches your super, which gives you a few seconds to unleash a frantic flurry of punches.
Diese Geschichte stammt aus der March 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der March 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image