The God Eater team gives the Soulslike genre a welcome shot in the arm
Well, this is embarrassing. Imagine you’re struggling to beat a Dark Souls boss. Sometimes, you run it close, and as you fail you get a sense that you’re gradually learning the fight, inching ever closer toward victory. Yet at others, you just make a mess of the battle and a fool of yourself. Imagine that this is one of those sessions where there’s far more of the latter than there is of the former. Then, imagine you’re playing it in the building where it’s being made, under the watchful eye of the game’s producer and director. As our character is dispatched, once again, to the afterlife, we briefly wish the world would open up and take us along, too.
Dark Souls runs vividly, obviously through Code Vein’s, well, veins. This is far from the first game to borrow from FromSoftware’s enthralling dungeon-crawling template, but it’s rare to hear a game’s creators be so open about their inspirations. It’s equally uncommon for developers to be quite so frank about the extent to which they have struggled to adapt to a genre which didn’t really exist, and certainly not on this scale, until a decade ago.
Diese Geschichte stammt aus der Christmas 2017-Ausgabe von Edge.
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Diese Geschichte stammt aus der Christmas 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart