With Xbox One X, Microsoft turns the runt of the litter into the runaway leader of the pack.
![Hitting The Spot](https://magarticles.magzter.com/articles/5196/251467/5a06bacd89d24/Hitting-The-Spot.jpg)
We just can’t get over how small it is. This is, as you might have heard since Microsoft’s been bellowing it from the rooftops for the best part of 18 months, the most powerful console ever made. Yet it is also the smallest system Microsoft has ever designed, representing a sea change in thinking from a company which has always wanted its hardware to stand out. The original Xbox was a beast; the 360, with its ostentatious curves, impossible to ignore. While sleeker than its predecessors, the launch Xbox One was designed to be noticed, reflecting its maker’s desire to have it power your entire home-entertainment setup. That mission failed, of course. And it’s been a long, rough road for the Xbox brand since. Yet it ends at Xbox One X, a console which, in many ways, feels impossible: for its power versus its size, for its lavish feature set, for its form factor. But most importantly, for the way it makes Xbox feel essential for the first time in half a decade.
There are caveats to that, inevitably. Most obviously, One X is only as good as the rest of your setup. While it offers benefits to those playing in 1080p – supersampling 4K assets to improve image quality, more stable framerates, a higher resolution for existing Xbox games that use a dynamic solution, and faster load times – the console is naturally at its best on a 4K, HDR-enabled panel. And it’s the latter that really matters. The leap from1080p to 4K is noticeable, certainly, but it is in no way comparable to the way the scales fell from your eyes when you hooked up your first HDTV. If it’s that level of purchase validating sensation you’re after, you’ll need the wide colour gamut and vivid, retina-searing brightness of HDR.
Diese Geschichte stammt aus der Christmas 2017-Ausgabe von Edge.
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Diese Geschichte stammt aus der Christmas 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas