Mojo Bones feels the chill as it reimagines the survival genre.
The park, or at least what’s left of it, is a surreal sight buried under 50 feet of snow. Now hollowed out into a frozen cave, it has become a network of chilly, gloomy chambers in which we’re searching for components that can be used to build a basic heater for the abandoned church that we, and four other survivors, have commandeered as a shelter. Mid-search we happen across an injured man who begs us to bring him medical supplies. We agree, triggering a new event, but our inventory is stuffed full of breeze blocks, metal pipes and scrap metal. Deep down, we know we’re not coming back. On the arduous return trip to the church a notification pops up to tell us that the event can no longer be completed, and we know that the man no longer needs our help.
Impact Winter’s post-apocalyptic world is severe and unforgiving – a vast, potentially deadly tundra in which opportunities, items and other survivors appear randomly while you do your best to keep your five-strong party alive for the 30 days it will take for help to arrive. But while the harsh winter, base management, and focus on surviving until you’re rescued evokes comparisons with 11 bit studios’ This War Of Mine, Impact Winter offers a profoundly different experience.
Diese Geschichte stammt aus der April 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der April 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment