Nintendo strikes a blow for accessiblity in one of the toughest genres in games.
![K.O.](https://magarticles.magzter.com/articles/5196/220464/5915fcdd45712/KO.jpg)
Do they even have genres at Nintendo? Pick any game from the most enviable back catalogue in all of videogames, then try to neatly categorise it. Chances are, you’ll be doing it a disservice. Pikmin is no RTS, and Splatoon hardly a shooter. Pilotwings deserves better than the fusty label of flight sim, and who would dare call Mario Kart a driving game? Across most of its time in the videogame business, the only moments a first party Nintendo game has slotted neatly into a single genre is because one has had to be invented to accommodate it. Nintendo simply doesn’t think that way – which is why, when introducing us to Arms, the company’s first internally developed versus-fighting game since 1984’s Urban Champion, producer Kosuke Yabuki is talking not only about fists and feet, but guns and ammo, too.
“Arms,” he says, “is a fighting-sports game that makes use of characters with extendible arms. It’s similar to boxing, where you trade blows with an opponent at close range, as well as shooting, where you aim at an opponent some distance away. I love fighting games and shooters; I feel Arms isn’t either of those genres, even though it includes elements of both.”
Diese Geschichte stammt aus der June 2017-Ausgabe von Edge.
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Diese Geschichte stammt aus der June 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
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Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas