The singer/songwriter known as Japanese Breakfast on making games, soundtracking them, and the divinity of Switch.
How did you first get into videogames?
My dad had a Super Nintendo. It was a thing we did together, playing games in our den. I got really into Secret Of Mana; it’s still one of the only RPGs that’s two player, and it was a big part of my relationship with my dad. It took months. After my dad got off work and I got off school, we’d play it for an hour or two. As I grew older and my dad got busier at work, I eventually graduated to a PlayStation and started playing the Final Fantasy games. I got really into FFVIII when I was in middle school. My cousin in Korea, an older boy, introduced me to the series. I grew up going to Korea every other summer, and it was a big thing to go to arcades with my cousin.
What draws you to RPGs in particular?
Diese Geschichte stammt aus der Christmas 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der Christmas 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image