Slingshot Cartel is turning its back on music titles – and plans to change how games are made.
![No More Heroes](https://magarticles.magzter.com/articles/5196/211021/58f71b89143c9/No-More-Heroes.jpg)
Freestyle Games is no more. The studio behind DJ Hero and Guitar Hero Live lives on, albeit scaled down, under new ownership and the name of Ubisoft Leamington. That deal only went through in January, by which time it had already been a year since co-founders Jamie Jackson and Dave Osbourn had decided it was time to walk away. Activision, then Freestyle’s owner, put the studio through a restructure, cutting headcount and having those who remained support development of other Activision titles, rather than making their own. Freestyle’s Guitar Hero Live had sold in excess of two million units. It wasn’t enough.
“For me and Dave to stay there didn’t make an awful lot of sense,” Jackson explains. “We were too top-heavy for something that wasn’t making games by itself any more. You don’t need a creative director, you don’t need a design director. It wasn’t sensible for the studio to carry our salaries, I guess.”
So Jackson and Osbourn – along with Freestyle’s art director Gareth Morrison, plus studio manager Jonathan Napier – decided to strike out on their own, starting up new venture Slingshot Cartel, with a mandate to do things differently. But there’s no bitterness at how their Freestyle story came to an end. Instead, it’s the driving force behind how this ambitious new company intends to function.
Diese Geschichte stammt aus der April 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der April 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/MDeamhHdK1713445946765/POST-SCRIPT.jpg)
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
![Rise Of The Ronin](https://reseuro.magzter.com/100x125/articles/5196/1670775/be63w6HQ51713445727639/RISE-OF-THE-RONIN.jpg)
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/OV8lnk1x71713445574640/POST-SCRIPT.jpg)
Post Script
The pawn and the pandemic
![Dragon's Dogma 2](https://reseuro.magzter.com/100x125/articles/5196/1670775/Y4s95oQRF1713445342256/DRAGONS-DOGMA-2.jpg)
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
![BLUE MANCHU](https://reseuro.magzter.com/100x125/articles/5196/1670775/DOrrFgQNd1713444997422/BLUE-MANCHU.jpg)
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
![THE MAKING 0F.... AMERICAN ARCADIA](https://reseuro.magzter.com/100x125/articles/5196/1670775/XRlm8dGVd1713444562670/THE-MAKING-0F-AMERICAN-ARCADIA.jpg)
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
![COMING IN TO LAND](https://reseuro.magzter.com/100x125/articles/5196/1670775/TShEvYUX61713442702160/COMING-IN-TO-LAND.jpg)
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
![VOID SOLS](https://reseuro.magzter.com/100x125/articles/5196/1670775/4cGxxzdH21713442452404/VOID-SOLS.jpg)
VOID SOLS
This abstract indie Soulslike has some bright ideas