The Never Alone team on partnering with the BBC to chart the future of our seas
Created in partnership with Alaskan tribes, 2015’s Never Alone was a powerful attempt to preserve and celebrate indigenous culture through the mechanics of a platform game. Following its release, publisher E-Line Media received a call from an unexpected quarter. The BBC had enjoyed Never Alone’s handling of documentary materials, and wondered if the company might do something similar for the forthcoming second series of Blue Planet. “They invited us to sort of shadow the production,” E-Line’s CEO Michael Angst says. “To look at the huge library of footage they’d put together, speak to the scientists and see if we could mine that for an original story, but sort of continue from where the last episode talks about the future of the ocean.”
Diese Geschichte stammt aus der December 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der December 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image