Battles account for around half the game, and unless you’re a fan of the TV series it’s much the better one
![Ok Ko! Let's Play Heroes](https://magarticles.magzter.com/articles/5196/263424/5a8580bfe7ced/Ok-Ko-Lets-Play-Heroes.jpg)
We spend a good five hours waiting for an ‘All Your Base’ gag that never comes. The Cartoon Network animation on which Capy’s latest outing is based is clearly made by a team in love with videogames, but there’s little of the pandering nodding and winking you might expect here. Yes, there are references to games, such as the line about them being better than real life (“You get points!”), but OK KO! Let’s Play Heroes is cheeringly matter-of-fact about its inspirations, preferring to build its own world rather than remind you of someone else’s. Little wonder, really, given the set-up, which is arguably better suited to a game than a kids’ TV show.
The denizens of Lakewood Plaza Turbo, a small, colourful strip mall, are all heroes – officially so. It’s proven by their Pow card, a gleaming foil effort that shows their hero level, built up over a lifetime’s worth of doing good. Protagonist KO’s mother, a burly martial-arts instructor, is a lofty level 11. Rad, a dudebro alien who works with KO at the local mini-mart, Gar’s Bodega, is a respectable level three. KO, however, is yet to get his card. He spends his days running errands for his boss and co-workers, pumping his daily wages into the bodega’s Pow vending machine in the hope of finally getting a card that’s adorned by his dinky frame. When it finally comes out, it’s a level zero; immediately, every other hero has their card progress reset to the same number. Suddenly KO’s path to true heroism is clear: he must find out what happened, then help his friends get their hero levels back – while, hopefully, also gaining one to call his own.
Diese Geschichte stammt aus der March 2018-Ausgabe von Edge.
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Diese Geschichte stammt aus der March 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
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Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas