Spelunky 2
Edge|December 2018

Derek Yu makes a return to his classic actionRoguelike

Derek Yu
Spelunky 2

After Derek Yu shipped Spelunky for Xbox 360 and PC in 2012, he took a big break from making games. He’d just become a father, and he was also recovering from the stresses of remaking his freeware GameMaker game with programmer and fellow designer Andy Hull. But Yu wasn’t exactly idle. For a start, he had to look after his new daughter, but he also started writing a book about Spelunky’s development and design, a way for him to unpack his thoughts about its creation. And in it lay the seed for a sequel.

“I was essentially doing research on my own game,” Yu tells us. He spoke to everyone involved in its development, and finally read what had been written on the game and watched videos of people playing. “I’d thought about making a sequel for a while, but it made me want to do it even more because I’d just relived the development of the first. I could see it a little more clearly because I wasn’t in the middle of it.”

Diese Geschichte stammt aus der December 2018-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der December 2018-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGEAlle anzeigen
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 Minuten  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 Minuten  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 Minuten  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 Minuten  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 Minuten  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 Minuten  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 Minuten  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 Minuten  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ Minuten  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 Minuten  |
June 2024