There are no signs of rust in this spacious sequel.
Brjann Sigurgeirsson has learned his lesson. The Image & Form CEO, slightly bleary-eyed upon his return from GDC, is playing his cards close to his chest after giving away a little too much a little too soon for his studio’s previous release, Steamworld Heist. Though the finished game – a refined, inventive side-scrolling strategy title with realtime aiming – was really rather good, Sigurgeirsson had discussed concepts during its early development that hadn’t come to fruition. One critic was moved to chastise the developer at the beginning of his (otherwise positive) review, Sigurgeirsson recalls. “But he was right: it is a problem when developers talk too much about their games,” he tells us. “You market it so hard that there’s nothing exciting at the end. It’s like watching close-up porn – there’s nothing more to reveal. You should always leave something to the imagination.”
Diese Geschichte stammt aus der May 2017-Ausgabe von Edge.
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Diese Geschichte stammt aus der May 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart