If roleplaying games are only as good as their roles, here’s one of the greats
Geralt Of Rivera, the White Wolf and Butcher Of Blaviken, comes with a long history. At the outset of The Witcher III, he’s somewhere around 100 years old, his life extended by the physical mutations that marked his becoming a witcher, member of an elite cadre of monster hunters. Also behind him are the thousands of words written by his creator, author Andrzej Sapkowski, as well as the hundreds of hours of play in the two games that came before.
For all that it curtails the RPG ideal of building a character and setting forth with it into a world, it’s refreshing to play someone as specific as Geralt. Out there, across the battlefields, islands, cities, bogs, peaks and beaches of the Northern Kingdoms, are people to meet and events to uncover that are written just for him. There are many choices ahead, but they’re all underscored by being about what Geralt would do, and what the world will do for Geralt.
“Ah, here crawls a witcher!” cries a proselytising priest of the Eternal Fire as you run past. “Look! The corpse-like visage! The beastly eyes! This is magic that’s made a mongrel of a man.” If you choose to face this magic-hating cleric, Geralt has only one thing to say: “Got the courage to repeat that slander to my face?” But the priest is unrepentant. “Readily! You are a mutant. A freak. A useless relic of a bygone age that should’ve been burned like a withered branch.” While our hackles rise, Geralt says cool; from here you can show the crowd the emptiness of the priest’s claim, since he’s never saved anyone from the monsters of the world. As you turn away, it turns on him, and you feel justice has been served.
Diese Geschichte stammt aus der January 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der January 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image