How one of Ubisoft’s largest satellites is starting to establish its own identity.
Ubisoft Singapore was founded in 2008 by a small team from the French publisher’s Paris headquarters, the first phase of an ongoing effort to build a game-production network in the most rapidly developing parts of southeast Asia. In the last decade, the studio has grown to over 300 people while retaining its initial leadership – and its alumni have gone on to establish Ubisoft’s presence in the Philippines and Chengdu, China. Ubisoft Singapore appears in the credits for every Assassin’s Creed game after the first, and was instrumental in Ubisoft’s earliest forays into dedicated multiplayer with Ghost Recon Phantoms, a precursor in many ways to the wildly successful Rainbow Six Siege.
Even so, the contribution of any given studio to Ubisoft’s overall effort is often hard to gauge for anybody outside of the publisher’s closed system. Ubisoft establishes more new development houses than its peers relative to the number of existing smaller studios that it buys out, but this means that Ubisoft’s satellites don’t have the histories or reputations that come with the acquisition of a company such as Massive, developer of The Division. Internationally distributed development, now a fact of life for thousands of people working in triple-A game production, has the effect of anonymising the efforts of specific teams, studios, and regions. After almost a decade in operation, however, Ubisoft Singapore is beginning to emerge as a creative force in its own right.
Located on fusionopolis
Diese Geschichte stammt aus der November 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2017-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart