How a schlocky teen horror confounded everyone’s expectations
![Until Dawn](https://magarticles.magzter.com/articles/5196/263424/5a8574638605c/Until-Dawn.jpg)
Until Dawn makes you wait a while before it springs its first big surprise. A masked psychopath has bound the bookish Ashley and the creepy Josh into a Saw-like deathtrap; as affable nerd Chris, you’re forced to pick which one to save. Girlfriend or best friend? In any event, your choice doesn’t seem to matter: the buzzsaw blade automatically heads towards Josh regardless, cutting him in two at the waist. It’s the moment at which Until Dawn makes good on its promise that no one is safe – not least since the victim, played by Mr Robot star Rami Malek, is one of the cast’s biggest names – and reminds you that choices don’t always have the expected consequences. It’s also, as it turns out, a total fake-out, the first shock of many in a game that rarely plays by the rulebook.
Then again, for a while, Until Dawn seemed to confound its makers, too. Initially planned as a comparatively limited, motion controlled, first person horror game for PS3, things soon changed after its developer, Supermassive Games, took a demo build to Gamescom in 2012. An unexpectedly warm reception forced the studio to sit down with Sony and discuss making a Move-required title into something everyone could play, before development shifted to PS4. If on occasion the finished game bears the scars of its difficult birth, abandoning Move certainly paid off. Indeed, Supermassive knew it was on the right track when, two years later at Sony’s PlayStation Experience showcase, an onstage demo saw a rowdy audience participating in each decision.
Diese Geschichte stammt aus der March 2018-Ausgabe von Edge.
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Diese Geschichte stammt aus der March 2018-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas