Titanfall 2
GameOn Magazine|Issue 87 January 2017

Awesome missions, a solid dependable multiplayer, no cut content and no botched launch; this is more than what we can expect from some big companies at the moment. With some games in the past having a horrific launch, a terrible multiplayer or issues a-plenty with their campaign. The recently released Battlefield 1 is plagued with two major issues; limited weapon choice in multiplayer and a very short campaign, it took my five hours to complete the whole thing. Honestly? That is far too short. Far, far too short.

The Apothecary
Titanfall 2

Yet despite Titanfall 2 having no issues akin to this, having met all the requirements for a fantastic game such as an awesome campaign,an incredible multiplayer experience and a variety of weapon and class choices along with a very successful launch. It isn’t as highly praised or as successful as it should be, no, deserves to be.

Titanfall 2 is a first person multiplayer which focuses heavily on movement, such as free-running, wall hanging and jumping on top of giant mechs known as titans! Whilst this is nothing we haven’t seen before, it is executed in a far better fashion that the likes of Call of Duty, where it feels forced and you have to make a conscious effort in order to take advantage of all of these abilities. In Titanfall 2? Everything feels natural, it feels smooth and given five minutes of practice it is something any player can learn to do very successfully.

Something that Titanfall 2 does have, which its predecessor sadly lacked, is a single player campaign. Something that the community cried out for and something that Titanfall 2 delivered, and my god is it good.

Diese Geschichte stammt aus der Issue 87 January 2017-Ausgabe von GameOn Magazine.

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Diese Geschichte stammt aus der Issue 87 January 2017-Ausgabe von GameOn Magazine.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

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