Standing on the shoulders of giants… and then stabbing them repeatedly
We’re gonna need a bigger boa… actually, keep your rickety fishing vessel. We’d be better off with a bazooka to battle the behemoths of this monster-slaying indie sandbox. It may not be the done thing to discuss beloved PlayStation classics ‘round these parts, but in this case, it’s impossible to ignore the 20-storey leviathan in the room. “There’s no doubt we’ve been heavily inspired by Shadow Of The Colossus,” admits No Matter Studios’ Brian Parnell.
An action adventure built around titanic boss battles? Tick. A mysterious, forbidden land (in this case a frigid island) to explore in lonely fashion? Tick. Copious climbing mechanics? All the ticks. It may be following in the jeep-sized footprints of a masterpiece, but the Colossus comparison isn’t something Parnell, or his two fellow founders of the teeny three-man studio are shying away from when it comes to Prey For The Gods.
Diese Geschichte stammt aus der March 2017-Ausgabe von Xbox: The Official Magazine.
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Diese Geschichte stammt aus der March 2017-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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