Steve Ive, New York
Pietro Chiovaro replies
Today I will show you the full process for creating a simple leather material using Substance Designer. For this type of material, I selected the Physically Based (Metallic/Roughness) Graph Template and deleted the Metallic output, since it isn’t necessary here.
At this point we can now start to add these nodes from the Substance Designer library: the Cells 3 and BnW Spots 1 noises (these two are the main elements of the material), the Height to Normal World Units filter, four Levels filters, a Blend filter and last but not the least the Gradient Map filter.
Diese Geschichte stammt aus der August 2018-Ausgabe von 3D World UK.
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Diese Geschichte stammt aus der August 2018-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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