Our story begins in mesmerizing style.
A subway train crawls across a flickering switchboard cityscape. The train pulls into a station, a gaunt figure in jeans alights, and suddenly we are playing Streets Of Rage, or something close to it, crushing punks with our fists and feet. A half visual novel and half retro compilation, 198X tell the tale of a moody ’80s teen through five snazzy homages to classic arcade genres. Each component game models a moment of personal growth – such as a high school crush or a family row – using cherished vintage design elements and motifs. It’s an engrossing premise, a life refracted through the amber chambers of software. If only the Kid’s story were as worthwhile as the ways their story is told.
Diese Geschichte stammt aus der September 2019-Ausgabe von Edge.
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Diese Geschichte stammt aus der September 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart