We have played longer open-world games than this, but nothing quite so aggressively drawn-out
![Days Gone](https://magarticles.magzter.com/articles/5196/349360/5ceed9714d949/Days-Gone.jpg)
Eight hundred and thirty two days gone, the menu screen tells us as we near the endgame, and boy does it feel like it. We have played longer openworld games than this, but nothing quite so aggressively drawn-out. When, after the ninth cutscene of a single mid-game mission, its title changes to “It’s a long story”, we can’t help but laugh. There are more cinematics to come before this particular quest wraps up, by which time we’ve already had to follow an NPC – by bike and on foot – between waypoints more than half-a-dozen times, including a bit of meaningless busywork where we hold the Square button against a door to feel for vibrations from a turbine behind it. “Well, that’s a day I’m never getting back,” says protagonist Deacon St John when it’s all over. Well, quite. ‘This world comes for you?’ If only it would get a move on.
In fairness, it’s not the world that’s the problem. This patch of rural Oregon might be subject to some odd climatological shifts – we go from what appears to be midsummer to the depths of winter on successive days – but it’s so convincingly realised you can almost smell it. It’s a familiar vision, admittedly: an amalgam of popular post-apocalyptic fiction, with particularly strong hints of John Hillcoat’s film adaptation of The Road. But it feels rich, tactile and real, never more so than when you’re careering down a dirt track in lashing rain, your back wheel skidding through splattery mud as you hurry home before the sun sets. The inhabitants of the scattered survivor camps refer to it as ‘the shit’: it’s perhaps not that good, but they’re not far off.
Diese Geschichte stammt aus der July 2019-Ausgabe von Edge.
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Diese Geschichte stammt aus der July 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
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Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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How a contrast of perspectives added extra layers to a side-scrolling platform game
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The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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This abstract indie Soulslike has some bright ideas