How Unity is democratising dynamic graphics, and what it means for the next generation of games
You couldn’t walk five feet at this year’s Game Developers Conference without bumping into a talk on ray tracing. It was the hot topic of the show, with Unity Technologies announcing it had partnered with Nvidia to offer the engine’s users early access to real-time ray tracing via a preview function in the High Definition Render Pipeline. For developers, it’s a heady proposition: the ability to render industry-leading, dynamic, photorealistic graphics with heretofore unparalleled precision and ease. For players, however, it’s perhaps more challenging to rouse an interest in the nitty-gritty of physically simulated lighting effects – but, as Unity Technologies’ VP of graphics Natalya Tatarchuk explains, it’s about to change the face of videogames entirely.
At its keynote, Unity showed footage of a raytraced 2019 BMW 8 Series Coupé next to shots of the real thing and dared us to tell the difference. HDRP was initially rasterization-only: this is the way games have long rendered 3D objects on a 2D screen, with polygon meshes doing a decent (but computationally intensive) job of rendering high-fidelity scenes. “We’ve evolved HDRP to support ray tracing on whatever frequency you want to support,” Tatarchuk says. “With ray tracing, you are doing global operations, and optical computations in order to compute the resulting shadows from an area light, which is very similar to the way that real light bounces around the environment.”
Diese Geschichte stammt aus der June 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der June 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart