The jungle is as silent as the grave. The question is, whose? Hunkered down behind a boulder, we risk a peek at the treeline across a narrow river. There’s nothing visible save an NPC soldier idly lolling. We peer around the other side of the boulder, and – yes, there it is, shifting undergrowth and the drum-roll of feet. Straightening, we set off at a cautious trot over the hillside. The interloper breaks cover in front of us, a torquing mass of light and colour. We take a breath, leap and plunge two enormous wristblades into the centre of the mass, ripping the bogey apart before it can turn. Alone again, we jam a massive hand into our victim’s muddy flesh and rip out their spinal column as though yanking a Christmas cracker. There’s no time to get festive, however, as a chorus of yells signals the arrival of the other three human players. We activate our camo cloak and slide up a tree with our prize while below, the human troops open fire in all directions.
Diese Geschichte stammt aus der November 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image