Simogo returns with its boldest, poppiest game so far.
For Simogo, it always starts with a song. If the studio’s last major release, The Sailor’s Dream (with apologies to minimalist puzzler SPL-T) was a folk album masquerading as a videogame, then the Swedes’ long-awaited comeback is a threeminute pop banger, a foot-tapping, hightempo number with soaring vocals backed by dazzling dance routines.
It wasn’t always thus. The original vision for Sayonara Wild Hearts was much darker; more nightmarish, even. Working alongside long-time collaborators Daniel Olsén and Jonathan Eng, Simogo’s initial soundtrack experiments blended surf rock with world music. “Like taiko drums and Ethiopian influences,” co-founder Simon Flesser explains. The game itself, meanwhile, was based on an idea he’d had of a universe built around tarot cards – a constant throughout his life, thanks to his family’s interest in divination and astrology.
But something wasn’t quite working, even as the first prototype began to take shape. Then one day, Flesser put on a playlist of upbeat pop music and had an epiphany. “I just said, ‘No, this is it’, while we were playing the demo,” he says. “And we’ve been through a lot of iterations of the game since then.”
Diese Geschichte stammt aus der February 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der February 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart