What ambiguity the mechanics and setting foster is resolutely steamed out by the writing
Sea Of Solitude mixes dream with autobiography to create a vivid, but deeply dissatisfying, a tale of trauma and transcendence. It takes place on a shimmering tropical ocean, with protagonist Kay waking in a motorboat to find herself transformed into a beast. Not far below the water’s surface lies a city – a half-remembered, half-imagined labyrinth of pastel bricks, thickly molded domes, wave-lapped conservatories, and plazas. The city has no inhabitants, but it does harbor plenty of thoughts and memories, each as monstrous as Kay has become, with inky-black feathers and glaring crimson eyes.
Some of these phantoms take the form of spiteful children, shoving you back from doorways as you explore those parts of the city that are above water. Other, larger entities roam the skies on dusty wings or weave through sunken streets, crooning at you through mouthfuls of arm-length teeth. Your task as Kay is to reconcile with these menacing apparitions, unraveling the pain they make manifest, in the process returning yourself to human form. To begin with, you have to avoid some, like the creature in the depths. You can drive others back, firing bolts of light from Kay’s palm to evaporate the darkness that clings to them.
Diese Geschichte stammt aus der September 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der September 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment