Eiji Aonuma explains why it’s the right time to revisit Link’s weirdest adventure
Remaking a 25-year-old Game Boy game would, on first impression, appear to an odd way to follow Breath Of The Wild; after such a groundbreaking reinvention of the Zelda formula, it seems like a step back in more ways than one. But then shifting to a more traditionalist approach has hardly done Mario any harm in recent years. Besides, Eiji Aonuma has been thinking about returning to Link’s oddest outing for a good few years now. Indeed, when we interviewed him about Breath Of The Wild back in E296, Aonuma alluded to making a game about “living as a thief”. Now, anyone who’s played Link’s Awakening will remember what happens if you steal from the shop (and for those who haven’t had the pleasure, we won’t spoil the surprise). So, we ask, the penny suddenly dropping, was that what he was alluding to back then? He’s laughing before we’ve even finished the question: “Yup, that was it!”
Diese Geschichte stammt aus der October 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2019-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart