Learn how Even Mehl Amundsen solves lighting and anatomy problems as he paints a female character that’s been inspired by tribal elements
Doing the course of this workshop I went through some pretty well-established steps from my creative process, which can be applied either to character work or more elaborate illustration work. Indeed, my aim was to focus more on the chosen subject matter than on technique.
However, it turned out to be more of a lesson on why it’s so important to spend enough time on planning out your pieces properly, so you don’t have to spend your time fixing mistakes later on. A job with even the tightest of deadline is manageable if you put in a basic amount of ground work. So come along and learn some dos and don’ts, and check out where I nearly mucked things up big time!
1 Initial character ideas
After I receive the brief and collection of reference material, I work up a very basic sketch. The ImagineFX team has a pretty clear idea of what they want for the piece, so for the technical aspect it’s more about making something interesting out of some subtle character nuances. That turn of the head, the crook of the smile, the eye contact. These gestures will eventually play a pretty central role in selling the image.
2 Key shapes and tribal elements
I have a good idea of what I want to do with the figure and her pose, so I sketch it out. I focus on the key details and overall shapes that would both work well and enable me to show off some interesting tribal elements. After I send off my sketch, I receive an edit for the angle of the face, but the rest of the details are approved.
3 Sketching reveals a mistake
Diese Geschichte stammt aus der July 2018-Ausgabe von ImagineFX.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der July 2018-Ausgabe von ImagineFX.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world