Open-world messing about with three other players
While it doesn’t look as pretty to me as it did when I saw it demoed at E3 last year, Ghost Recon Wildlands looks like terrific fun. This is the sort of giant open-world co-op shooter that could really hit the spot between GTA Online and MGSV. Your ultimate goal is to dismantle a Bolivian drugs cartel, and which parts of the organization you hit first is up to you.
My demo mission requires me and three other players to seize intelligence from a fortified town. We pile into a car, then steal a helicopter shortly after. We parachute down into a position overlooking the base, where we can use drones (of course— although Ghost Recon has been way ahead of the curve on that industry trend) to mark out areas of interest and enemy targets. We try to make a stealthy approach, maneuvering down the hill after quietly dispatching guards in key positions. Unfortunately, I’m caught immediately after infiltrating the base’s perimeter (it barely counts as infiltrating) and a big fire fight kicks off. After clearing the base and collecting the intel, we make a getaway in a vehicle before more troops arrive.
Diese Geschichte stammt aus der November 2016-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der November 2016-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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