Ark: Survival Evolved is leaving early access transformed from a primitive survival sim to a 1980s power fantasy.
Hop on the T-rex with the E button and then control will enable targeting mode.” I heard this in a dream once, but I’m definitely awake now. Studio Wildcard co-founders Jeremy Stieglitz and Jesse Rapczak are walking me through how to use the plasma cannons mounted on my pet T-rex’s head in ARK: Survival Evolved, their dino-laden survival sandbox. Were it 1997, I would have passed out by now.
Dinosaurs equipped with laser mounted future armor aren’t all ARK has going for it. Rapczak and Stieglitz have a lot to say about simulating an ecosystem, and the inherent mystique of their massive environments and science fiction narrative. ARK is the most complex survival game there is, but not because it’s hard to understand. You’re still chopping down trees, managing hunger, and forming tenuous bonds with other players. But ARK’s success gave Wildcard the room to go, well, wild and layer on more creatures, crafting, and survival systems than any other survival game out there.
If you want to terrorize new players with an army of pterodactyls, you can. If you want to be a peaceful dinosaur breeder, you can. Hell, if you want to open up a psychedelic berry shop on the back of a roaming brontosaurus, you can. ARK is a systems heavy, tree-punching, fort-building prehistoric playpen, but because of its breadth, it’s also clumsy and buggy, bearing the rough finish of most do-everything Early Access survival games. It doesn’t run very well, even on powerful PCs, and because it’s pushing so many pixels and systems at once, corners are cut all over. Creatures have erratic path finding, getting stuck in walls all too often, and a significant portion of what are meant to be tense, immersive survival interactions are still handled through a crowded, confusing UI.
Diese Geschichte stammt aus der January 2017-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der January 2017-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'