Doom (2016) was my favourite shooter of all time. The soundtrack, weaponry, atmosphere and level design all made for one of the best gaming experiences I’ve ever had. Doom Eternal is twice as good. It takes the first-person shooter formula id Software pioneered with the original Doom (1993) and perfects it. It challenges your skill at every turn, enriches Doom’s lore with aplomb, and throws you into spectacularly-designed arenas with some of the most jaw-droppingly detailed environments in all of gaming.
Doom Eternal picks up two years after Doom (2016). Hell has arrived on Earth. 60% of humanity has been utterly wiped out. The Slayer hears their cries for help on his Fortress of Doom (not joking), cocks his shotgun, teleports to Earth and gets back to doing what he does best.
Every cutscene is short and sweet; never betraying the tone of the franchise - pushing players from one level to the next organically while making them feel like the biggest badass in the universe. Players can pick up codex entries throughout the game, which serve to inform them on the lore of the world - such as who governs hell, what the Makyrs are, and how the Slayer got so strong in the first place. That works nicely for both types of Doom players - the ones who just want to make demons explode like meat balloons, and the ones heavily invested in lore.
Diese Geschichte stammt aus der April 2020-Ausgabe von HWM Singapore.
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Diese Geschichte stammt aus der April 2020-Ausgabe von HWM Singapore.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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