(And How to Avoid Them)
When you put money into an upcoming game, your hopes are high. It’s going to be epic, ground-breaking—a ton of fun. Sometimes your optimism is rewarded and it really comes through. But what about those times when you help crowdfund a game all the way into a developer’s bottomless pocket or into a disappointing, anticlimactic final product? What about when Kickstarter kicks you in the caboose and hands you an empty shelf or a terrible game, instead of a dazzling new tabletop adventure? What if the game is fun but it’s six months late arriving?
It’s a question worth asking, as the tabletop gaming market experiences an ongoing renaissance, buoyed to no small degree by crowdfunding sites like Indiegogo and Kickstarter. In 2015 alone, the “hobby game” market (board and card games sold for gamers instead of just as toys) was worth around $1.2 billion in the US and Canada, according to the website ICv2. That’s big money that has only grown since then, and it goes to show that people love to play. They also love to attend board game fairs like the UK Games Expo in Britain, Essen Spiel in Germany, or Gen Con and Origins in the U.S., to name just a few.
The public is hungry for new games and they always like having the chance to play them through or fund them online. What they don’t like is to get enthused about a game and then have it fall through.
The Good, The Bad, and the Liability
Diese Geschichte stammt aus der Fall 2017-Ausgabe von Casual Game Insider.
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Diese Geschichte stammt aus der Fall 2017-Ausgabe von Casual Game Insider.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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