As the Kid takes his first steps in the shattered world of Bastion, tiles rising out of the sky and ether to meet his feet, ragged curtains and broken columns lining the uncertain path ahead, there’s a meeting of sorts. Amid the confusion, clutter and brokenness of what’s before him, he finds “his lifelong friend just lying in the road. Well, it’s a touching reunion.”
The friend in this case is the Cael Hammer: a hefty weapon able to knock aside and flatten enemies. It’s a blunt instrument by definition, its haft about the length of the Kid himself, the weight of it ploughing into stone walls, wooden barrels and floating spectres alike. But it gets the job done.
That’s essentially the feeling we get upon picking up Bastion again, a full decade from its initial release. It’s an old friend that feels half familiar, half unfamiliar; as spirited as any of the games Supergiant Games has released since – the remarkable run of Transistor, Pyre and Hades – but occasionally awkward in the hands, inevitably faltering when compared with the studio’s later, slicker output.
Still, it certainly got the job done. Bastion released to critical acclaim, selling millions of copies in the following years. Inspired by both the Western novels of Cormac McCarthy and the colourful, isometric JRPGs of the ’90s, the action RPG casts you as one of the few survivors of an apocalyptic event known as the Calamity. This cataclysm shattered the city of Caelandia and its surrounding landscape into handily bite-sized levels, now overrun with deadly beasts and deadlier vegetation.
Diese Geschichte stammt aus der November 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart