SID MEIER’S SIM GOLF Developer Firaxis Games Publisher Electronic Arts Format PC Release 2002
SID MEIER’S PIRATES Developer Firaxis Games Publisher Atari Format PC Release 2004
XCOM PROTOTYPE Developer Firaxis Games
CIVILIZATION REVOLUTION Developer Firaxis Games Publisher 2K Games Format 360, DS, iOS, PS3, Windows Phone Release 2008
XCOM: ENEMY UNKNOWN Developer Firaxis Games Publisher 2K Games Format 360, Android, iOS, PC, PS3, Vita Release 2012
XCOM 2 Developer Firaxis Games Publisher 2K Games Format Android, iOS, PC, PS4, Xbox One Release 2016
MARVEL’S MIDNIGHT SUNS Developer Firaxis Games Publisher 2K Games Format PC, PS4, PS5, Switch, Xbox One, Xbox Series Release March 2022
XCOM soldiers bounce from cover to cover, clinching victory against superior odds through constant reassessment of the field. They remain forever alive to the possibility that a more advantageous position may lie just beyond the horizon. You do wonder, however, whether all that relocation might have been unnecessary, given that XCOM designer Jake Solomon has achieved so much by staying put. This May will mark his 22nd year at Firaxis Games, where he is currently directing the forthcoming Marvel adaptation Midnight Suns.
Diese Geschichte stammt aus der March 2022-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der March 2022-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart