Collected Works ED Logg
Edge|April 2021
He was the golden boy of the golden age of arcades – and even has the T-shirt to prove it
Paul Drury
Collected Works ED Logg

When John Salwitz [co-creator of coin-op classic Paperboy] left Atari, he had a T-shirt made saying ‘Golden Boy’ and gave it me as a parting gift,” Ed Logg says, grinning. “I think he started that. And when I was at Tengen, I was heading to my first CES and they said I needed a business card. They asked what I wanted as my job title and I said I didn’t care. A producer, Howard Lehr, suggested ‘Super Duper Game Guy’. I said, ‘Fine.’”

Monikers to be proud of, indeed, but then when you’ve created Atari’s bestselling coin-op, Asteroids, along with such iconic titles as Gauntlet and Centipede, they are perhaps to be expected.

It didn’t start out like that, though. When Logg joined Atari in 1978, he was assigned to a project already in development, Dirt Bike, and later joined the team working on Wolf Pack, an ambitious submarine commander game featuring a hulking periscope you could rotate 360 degrees. Neither went into production. After all that, did he ever wonder whether he’d made a mistake getting into the fledging world of videogame development?

“Oh, I had no doubt I’d made the right decision,” he says today. “You make something and it doesn’t always work. Games can look good on paper but you take them to the public and they don’t always like them.”

Diese Geschichte stammt aus der April 2021-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der April 2021-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGEAlle anzeigen
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 Minuten  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 Minuten  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 Minuten  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 Minuten  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 Minuten  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 Minuten  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 Minuten  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 Minuten  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 Minuten  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 Minuten  |
January 2025