KENA: BRIDGE OF SPIRITS
Edge|August 2021
Heading into the woods with Ember Lab’s breezy action-adventure
KENA: BRIDGE OF SPIRITS

Whatever the opposite of nominative determinism is, it certainly applies to the Rot. In a setting such as this, the name suggests some kind of unwanted presence – a group of antagonists, perhaps, or some corrosive phenomenon choking the life out of a once flourishing forest. Not so – although, as it turns out, these adorably squat little creatures were enemies in an early version of the game. Resembling sentient chunks of licorice, the Rot have since been recast as allies, and you’ll find 100 of the blighters scattered throughout this Eastern-inspired world. You can deck them out in a range of hats you pick up over the course of your adventure, too. And they’ve got a little more personality (and autonomy) than your average woodland-spirit archetype. When Kena’s shimmying along a rock face to the next clearly marked handhold, Nathan Drake style, they pop up on nearby ledges, poke impishly out of gaps and peer inquisitively from higher ground.

It’s the kind of winning incidental detail you wouldn’t necessarily expect from a team numbering in the low double figures. It’s also a reminder of Ember Lab’s filmmaking background: the studio was founded 12 years ago and produced a range of commercials and animated shorts before recently pivoting to developing games. And it’s quietly emblematic of the game’s ambition: this feels not unlike the kind of game Rare might be making right now had Nintendo kept hold of the Twycross studio. Or, perhaps, the kind of game that occasionally sneaks out of one of Ubisoft’s smaller studios when Yves Guillemot’s back is turned.

Diese Geschichte stammt aus der August 2021-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der August 2021-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGEAlle anzeigen
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 Minuten  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 Minuten  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 Minuten  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 Minuten  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 Minuten  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 Minuten  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 Minuten  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 Minuten  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 Minuten  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 Minuten  |
January 2025