Developer Fullbright
Publisher Annapurna Interactive
Format PC, consoles
Origin TBA
Release US 2021
No one at Fullbright knew what 2021 would look like when it brought its third game to Annapurna Interactive in 2018. Even so, it’s hard to deny the allure of the open road is particularly keen when long-distance travel is off the table. The studio’s goal back then was no less appealing to those of us isolated from family and friends: they wanted to make a game where you had some company. As in Gone Home and Tacoma, you’re investigating places and piecing together a history – in this case, properties that reveal the hidden past of protagonist Tess’s late grandmother – but this time you’re not alone. In those games we looked into the past to get a glimpse into the lives of others. Now, through the process of doing that, we’ll get to know the people inhabiting those spaces in the present.
The relationship between Tess (Kaitlyn Dever) and her mother Opal (Keri Ryan) brings a new dynamic to a Fullbright game. “When you find something and your mom tells you something about it – even if she’s not lying to you, it’s still her interpretation, you’re seeing it through her perspective, and so there’s an interesting tension to that,” creative director Steve Gaynor says. “What do I see with my own eyes? What is this other person telling me about it? And what does all that really mean if you don’t take it strictly at face value?”
Diese Geschichte stammt aus der April 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der April 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image